Elasticity Engine
Simulating rubber-band tension in a 60fps loop. No physics engine, pure trigonometry.
This isn't a portfolio. It's a workbench. We dismantle the physics of mobile interaction to build things that feel impossible—until you tap them. All prototypes are playable, text-free, and designed to be stolen.
Status
Rendering new impossibilities...
Tap into the core loops. These are live interaction tests, not mockups. Expect weight, friction, and immediate feedback.
Simulating rubber-band tension in a 60fps loop. No physics engine, pure trigonometry.
Context-aware menus that dissolve into the background. Haptic feedback on every micro-interaction.
Fluid simulation for touch trails. Sticky input lag transformed into a visual feature.
Most studios hide their messy sketches. We frame them. The "What If" Files are the digital shoeboxes where mechanics go to evolve—or die. This is where we asked: "What if the button fights back?" or "What if menus had gravity?"
We built a prototype where the 'Confirm' button dodges the cursor on desktop, or slides away on mobile if the user hesitates too long. It started as a joke. It became a retention mechanic for a puzzle game prototype (average session time +22%).
We document the failure rates. We annotate the code. We keep the history. Because the next idea is built on the rubble of the last one.
A catalog of interaction patterns we've refined. Licensed to studios globally. No generic assets.
Variable resistance sliding mechanism. Feels like pulling physical weight.
Visual feedback synced to device vibration API. Creates phantom texture.
Screen transition utilizing data-moshing artifacts. Used for 'game over' states.
DOWNSIDE
Complex shaders and heavy particle systems drain battery on older devices.
MITIGATION
We detect GPU tier and fallback to baked sprite animations. 60fps guaranteed across 95% of active devices.
DOWNSIDE
Non-standard inputs (swipe-hold, multi-touch) increase initial drop-off.
MITIGATION
We implement 'invisible tutorials'—forced success states that teach the mechanic before the player realizes they're learning.
DOWNSIDE
Neon textures and glitch effects are memory heavy.
MITIGATION
Procedural generation for textures. We ship the math, not the pixels. Download size stays under 50MB.
Our roots are in the chaotic energy of Istiklal Avenue. Our logic is universal. We blend Anatolian storytelling with hardcore technical engineering.