ConceptFlowa logo ConceptFlowa
Active Laboratory

Mechanics That
Snap, Crackle, & Break

This isn't a portfolio. It's a workbench. We dismantle the physics of mobile interaction to build things that feel impossible—until you tap them. All prototypes are playable, text-free, and designed to be stolen.

Enter Sandbox
Abstract Game Mechanics Visualization

Status

Rendering new impossibilities...

The Physics Sandbox

Tap into the core loops. These are live interaction tests, not mockups. Expect weight, friction, and immediate feedback.

Elastic String Physics
Concept: Wireframe

Elasticity Engine

Simulating rubber-band tension in a 60fps loop. No physics engine, pure trigonometry.

PLAYABLE
Morphing UI
Concept: Morphing

Glass Morph 2.0

Context-aware menus that dissolve into the background. Haptic feedback on every micro-interaction.

UI TEST
Particle Fluids
Concept: Particles

Neon Flow

Fluid simulation for touch trails. Sticky input lag transformed into a visual feature.

PLAYABLE

The "What If" Files

Most studios hide their messy sketches. We frame them. The "What If" Files are the digital shoeboxes where mechanics go to evolve—or die. This is where we asked: "What if the button fights back?" or "What if menus had gravity?"

Case Study: The Rejection Button

We built a prototype where the 'Confirm' button dodges the cursor on desktop, or slides away on mobile if the user hesitates too long. It started as a joke. It became a retention mechanic for a puzzle game prototype (average session time +22%).

Rejection Button Wireframe

We document the failure rates. We annotate the code. We keep the history. Because the next idea is built on the rubble of the last one.

Mechanics Library

A catalog of interaction patterns we've refined. Licensed to studios globally. No generic assets.

Inquire License
Slider

Kinetic Slider

ID: K-001

Variable resistance sliding mechanism. Feels like pulling physical weight.

Unity Mobile
Haptics

Haptic Ripple

ID: H-042

Visual feedback synced to device vibration API. Creates phantom texture.

Swift iOS
Glitch

Digital Rupture

ID: G-101

Screen transition utilizing data-moshing artifacts. Used for 'game over' states.

Shader WebGL

The Cost of Innovation

Performance vs. Polish

DOWNSIDE

Complex shaders and heavy particle systems drain battery on older devices.

MITIGATION

We detect GPU tier and fallback to baked sprite animations. 60fps guaranteed across 95% of active devices.

Novelty vs. Usability

DOWNSIDE

Non-standard inputs (swipe-hold, multi-touch) increase initial drop-off.

MITIGATION

We implement 'invisible tutorials'—forced success states that teach the mechanic before the player realizes they're learning.

Asset Size vs. Fidelity

DOWNSIDE

Neon textures and glitch effects are memory heavy.

MITIGATION

Procedural generation for textures. We ship the math, not the pixels. Download size stays under 50MB.

Born in Istanbul.
Building for the World.

Our roots are in the chaotic energy of Istiklal Avenue. Our logic is universal. We blend Anatolian storytelling with hardcore technical engineering.

+2M
Prototype Interactions
12
Patented Mechanics
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LOC: Istanbul, TR
MAIL: info@conceptflowa.com
HRS: Mon-Fri 9:00-18:00